Colonial Marines (Gamemode)

Colonial Marines or TerraGov Marines [For TG] is a game-mode where 2 factions fight in constant warfare from various maps, it's basically baseline SS13 but you get to do more shit most of the time.

THE MARINES

As the marines you usually get out of a cryo-casket and lock and load, you acquire equipment from vending machines, most being weapons, attachments and your other gear, you can also be a variety of classes.

SMART GUNNER

As the smart gunner you're the heavy of your squad, you shoot shit with a big gun, your gun is a machinegun and it will probably wipeout most basic xenomorphs attacking.

MEDIC

As medic your job is to keep your squad alive, most likely after they charge like a retard into a xenomorph hive and nearly die, make sure to always keep an eye on your squadies and stay alive!

SQUAD LEADER

As squad leader your job is to lead your squad to victory and survival, by survival, just don't bring your squad into a complete death-trap and you'll be good, your best bet late game is to hunker down by the extraction point holding off xenos while you pray for the dropship to arrive, meanwhile early game you may scout out the base you've probably landed at and prepare for your impending doom.

SQUAD ENGINEER

As squad engineer your job is to build shit for your squad, ranging from turrets to massive fuckoff fortresses for extraction survival, you usually will be tasked with building such defenses to save your squad from tier 2-3 xenomorphs flooding in and slaughtering everyone before extraction, you're very valuable and STAY ALIVE