Clown

"What do you get, when you cross a mentally unstable clown, with a station that abandons him and treats him like trash? You get what you fucking deserve!"

- The Honker, moments before executing Captain Klement Klubbins As the Clown, you are responsible for keeping the morale of the crew high, and playing harmless funny pranks! The Clown's only basic duty is to entertain the crew with lighthearted fun, and try not to turn everything into a macabre death fest (at least not any more than it already is).

Rules and Shit
Please note that, while any goofy antics or collateral damage will likely be more tolerated coming from a Clown, it is not a license to grief other players or ruin the round just because you find it "funny". Your goal is to entertain others and make the round more interesting, not be a total nuisance that only you find amusing. Always ask a host if you think a gimmick or action might constitute "griefing", and they'll be thankful you were thoughtful enough to not be an asshole with reckless abandon.

Everybody's Afraid of Clowns (Traitor Guide)
So, you were lucky enough to get a traitor round as Clown. Huzzah! Remember all those rules from earlier about not griefing people? Yeah, throw that out the window, it's time to be a reckless asshole. Let's look at your role exclusive traitor items.

Banana Cream Pie Cannon - Surprisingly useful. Can hold up to 20 pies, and they recharge at a rapid rate. They do very minor damage, but can be used effect as a means of blinding targets or slowing down pursuers. The 10 TC cost is a pretty heavy price, though, and it's a very conspicuous weapon, so you'll have to be careful.

Clown Bomb - Very expensive, but with little actual damage done to the station. Releases 50 honking clowns for a grand total of 15 TC. It can be good for a gimmick or to cause mass chaos in a targeted area, but at that point you're probably better off just buying an actual syndicate bomb.

Clown Car - Arguably one of the most iconic traitor items, for 20 TC you can go on a hell ride across the station, stuffing the unprepared into the clown car with you. It's virtually impossible to escape until you crash into something, and then everybody inside (except you) are flung out and suffer some hefty brute damage. If you're willing to give up all your TC for it, it's a very effective method of tying down threatening roles, and can also dispense a limited amount of space lube as a defense mechanism.